Genshin Impact calculator
Genshin wish probability calculator
This Genshin wish probability calculator tells you how likely you are to get the limited character or weapon with the wishes you have. Enter your Primogems or Intertwined Fates, your current pity, whether your next 5-star is guaranteed, and for weapons your Fate Point. Unofficial fan tool. Checked
Wish probability calculator: limited character or weapon
- Wishes you can make
- 90 wishes
- Chance of the featured character or weapon
- 59.4%
- Chance of at least one 5-star of any kind
- 100%
- Average wishes needed for your target
- 93.4 wishes on average
- Wishes for a 50% chance
- 80 wishes
- Wishes for a 75% chance
- 135 wishes
- Wishes for a 90% chance
- 155 wishes
- Wishes for a 99% chance
- 161 wishes
Chance of the featured character within 90 wishes, starting at pity 0.
Unofficial fan tool, not affiliated with HoYoverse. It uses the community-measured model described below, not a formula published by the game company, and it does not know your account. It counts Primogems and Intertwined Fates only; Acquaint Fates work on the standard banner, so leave them out.

Genshin pity calculator: how your count turns into odds
Pity is the number of wishes you have made since your last 5-star on that banner. It matters because the chance of a 5-star is not flat. On the character event banner the base chance is 0.6% for each wish. From about wish 74 it climbs by roughly six percentage points with every wish, so the 74th wish is near 6.6% and the 89th is near 96.6%. Wish 90 is certain.
Type your own pity count into the box and the tool starts from that point. At pity 60 with 20 wishes in hand, the chance of the featured character without a guarantee is 45.1%. The same 20 wishes from pity 0 give 6.0%.
5 star probability by number of wishes
This table works without any script. It uses the same model as the calculator, starting from zero pity. The second column is the chance of any 5-star at all. The other columns are the chance of the limited item.
| Wishes | Any 5-star | Featured character (no guarantee) | Featured character (guaranteed) | Chosen weapon |
|---|---|---|---|---|
| 10 | 5.8% | 3.0% | 5.8% | 2.7% |
| 30 | 16.5% | 9.0% | 16.5% | 8.3% |
| 50 | 26.0% | 14.8% | 26.0% | 14.1% |
| 70 | 34.4% | 20.5% | 34.4% | 44.0% |
| 80 | 91.8% | 51.0% | 91.8% | 51.1% |
| 90 | 100% | 59.4% | 100% | 56.8% |
| 100 | 100% | 63.4% | 100% | 61.9% |
| 120 | 100% | 70.5% | 100% | 70.7% |
| 140 | 100% | 76.4% | 100% | 99.8% |
| 160 | 100% | 98.5% | 100% | 100% |
| 180 | 100% | 100% | 100% | 100% |

Read the first column with care. At 90 wishes any 5-star is certain, yet the featured character without a guarantee is only 59.4%, because about half the time the first 5-star is the other kind. The numbers below show how many wishes it takes to reach a given confidence.
| Confidence | Any 5-star | Featured character (no guarantee) | Featured character (guaranteed) | Chosen weapon |
|---|---|---|---|---|
| 50% | 76 | 80 | 76 | 79 |
| 75% | 78 | 135 | 78 | 128 |
| 90% | 80 | 155 | 80 | 133 |
| 99% | 83 | 161 | 83 | 138 |
On average a 5-star of any kind takes 62.3 wishes in this model, which is a rate near 1.6% and agrees with the overall rate the game company publishes. The featured character takes 93.4 on average with the 50/50, and the chosen weapon 86.5.
Guaranteed 50/50: what the guarantee is worth
When a 5-star arrives on the character event banner it is the featured character in about half of cases. If it is not, the next 5-star is guaranteed to be the featured character. So the featured character is never more than two 5-stars away, which is 180 wishes in the worst case.
That is why the guarantee switch matters so much. From zero pity with a guarantee, you are certain to hold the featured character in 90 wishes, and the median is 76. Without it, the same 90 wishes give 59.4%. If you assume the community 55% win rate instead of 50%, 90 wishes give 63.5%. Since version 5.0 the game's wish details give a consolidated 55% for the featured character on a non-guaranteed 5-star, which includes Capturing Radiance, so you can compare both settings.
Worked example
With 12,800 Primogems and 10 Intertwined Fates you have 90 wishes. At pity 0 with no guarantee the calculator says 59.4% for the featured character. With the guarantee it is 100%, and on the 55% setting it is 63.5%.
Weapon banner: 75/25 and the Fate Point
The weapon event banner differs in three ways. The base rate is 0.7%, the soft pity starts earlier, near wish 63, and the hard limit is wish 80. And a 5-star is one of the two featured weapons only 75% of the time (about 37.5% each); the other 25% is a standard weapon. After a standard weapon the next 5-star is guaranteed to be a featured one.
You also choose one of the two featured weapons as your chosen weapon. When a 5-star is not that weapon, you earn a Fate Point, and since version 5.0 one point is enough: the next 5-star will be your chosen weapon. In this model a fresh start gives 51.1% for the chosen weapon by wish 80 and 80.4% for either featured weapon. With one Fate Point already earned, the chosen weapon is certain within 77 wishes and 100% by wish 80.

Fate Points reset when the weapon banner changes, so check your Epitomized Path screen before you copy a number in.
How the probability is worked out
The tool does not run random trials. It keeps a list of every state you could be in after each wish: how many wishes since the last 5-star, whether the next 5-star is guaranteed, and for weapons whether you hold a Fate Point. For one wish it moves each state forward. With the chance for that pity count it ends the search, restarts the pity counter, or goes on to the next count. Adding the paths that reach the target gives an exact answer for the model.
We checked the model against facts that must hold. With zero pity, one wish has a 0.6% chance of a 5-star. Ninety wishes from zero always contain a 5-star. The average wishes per 5-star is 62.3, a rate near 1.6%, which matches the overall figure the game company publishes. The weapon average is 53.3, near the 1.85% published figure.
What this does not know
The game company does not publish the shape of the soft pity climb, so the 74 and 63 starting points and the six and seven point steps are the common community model, not official numbers. Guides differ by a wish or so. The tool also assumes every wish is independent apart from pity, it ignores the 4-star pity, and it does not cover the standard banner, the chronicled wish or the beginner banner. If your own wish history looks very different, trust your history. To turn Primogems into wishes first, use our Primogems calculator. If you cannot decide who to pull for, try the Genshin Impact team randomizer.
Quick answers
How many wishes do I need for the guaranteed featured character?
From zero pity and no guarantee, the longest case is 180 wishes. The model says 90% of players get the featured character within 155 wishes and 50% within 80. With the guarantee already active it is at most 90 wishes.
Does the 50/50 really give 50%?
Since version 5.0 the in-game wish details describe a consolidated 55% chance that a non-guaranteed 5-star on the character event banner is the featured character. That figure includes a mechanic called Capturing Radiance, and the guarantee after a loss is unchanged. The tool lets you choose the plain 50% or the stated consolidated 55%.
How does the weapon banner differ?
A 5-star weapon has a 0.7% base rate, a steeper climb from wish 63 and a hard limit at 80. Each 5-star is a featured weapon 75% of the time. After a 5-star that is not your chosen weapon you earn one Fate Point, and the next 5-star is your chosen weapon. From zero, 51.1% get the chosen weapon by wish 80 and 100% by wish 160.
Are these the official drop rates?
No. The game company publishes only the overall rates, 1.6% for a 5-star character and 1.85% for a 5-star weapon, the guarantees at wish 90 and 80, and since version 5.0 a consolidated 55% featured-character rate. The soft pity numbers here are a community model.
Where this comes from
Each page was read once on the date shown. The soft pity climb is a community model; the guides agree to within a wish or so. Unofficial fan tool, not affiliated with HoYoverse.
- Game8: Pity System in Banners Explained read Nov 1, 2026 hard pity 90 and 80; one Fate Point since version 5.0
- Gamevika: Genshin pity system explained read Nov 1, 2026 base rates 0.6% and 0.7%; soft pity near 74 and 63; 75% featured on the weapon banner; Capturing Radiance and the 55% consolidated rate
- Genshin Tactics: pity system explained read Nov 1, 2026 soft pity about 74 and 63, hard pity 90 and 80
- Gacha Guide: Genshin soft pity chart and where the rates come from read Nov 1, 2026 the published 1.6% rate; soft pity from wish 74 gives about 62.3 wishes on average
- Game Rant: Epitomized Path Fate Point change read Nov 1, 2026 one Fate Point from version 5.0; Capturing Radiance described as about 55:45