Hunt: Showdown 1896 tool
Random loadout Hunt Showdown
This random loadout Hunt Showdown generator rolls two weapons and eight tools or consumables for Hunt: Showdown 1896. Set a budget, lock cards, copy. Read November 2, 2026. Unofficial fan tool. Checked
Random loadout: roll, lock and copy
Unofficial fan tool, not affiliated with Crytek. The tool picks by chance within the rules; it does not know which loadouts are good.

Hunt Showdown loadout randomizer: how a roll works
Each roll starts with the weapons. The data holds 140 guns, bows and launchers. The tool picks a first weapon from those that still leave room for a second weapon (with the normal capacity of 5, the size 5 weapons are left out of the first pick), then picks a second weapon that still fits the weapon capacity, and never the same weapon twice. Because every weapon has a size, the sizes decide what can pair up. A size 4 rifle leaves room for a size 1 sidearm, a size 3 carbine allows a size 1 or 2 partner, and two size 2 weapons fit with a point to spare.
Then it fills the equipment slots. The pool is all 71 tools and consumables, picked one at a time without repeats. When a consumable type has reached four, items of that type drop out of the pool for the rest of the roll. Tools are not limited by type, so a roll can be all tools, all consumables or any mix.
A roll is only accepted if it passes every rule at the end: capacity, the four-per-type limit, no duplicates and your budget. If a roll fails, the tool tries again, up to several hundred times, so you rarely see a failure message unless your limits really cannot be met.
Locks make it a build tool, not just a dice roll. Lock the sniper you want to play and roll the rest to see what the dice give you to go with it, or lock a favorite pair of tools and reroll the weapons until the combination feels funny. Locked cards count toward capacity, the type limit and the budget, so the tool never breaks a rule to keep one.

Hunt 1896 random loadout generator: ideas for using it
Random loadouts are mostly used to escape habit. If you bring the same rifle and the same four tools every game, a roll hands you a different problem to solve. Some players use it as a challenge for a night with friends: each person rolls once and everyone plays what they get. Others use it to try weapons they would never buy.
A few ways to play with it. Roll with all equipment slots and see how the dice use them. Roll with only two or three slots to force a cheap, light kit. Roll with the Quartermaster ticked to see how a capacity of 6 changes the weapon pairs, because it allows a size 4 weapon with a size 2 partner. Or ignore the equipment and use only the weapon cards, then pick your own tools.
If you like random tools in other games, the site also has a Genshin Impact team randomizer and a D&D 5e spell scroll random generator. Both work the same way: filters, a roll and a copy button.
The copy button writes the whole loadout as one line, with the weapon sizes and every price, which is easy to paste into a chat. It does not include ammo types, because the tool does not choose ammo.
Random loadout by budget
The budget list caps the total price of both weapons and all equipment. Prices come from the game files as listed by a community site and match a second wiki for the weapons we could compare. They are the base price of each item, not the price after discounts or the cost of ammo. Treat the cap as a rule of thumb for a cheap game, not as an exact match for what the game charges.
A low budget favors cheap weapons and tools, so you will see the same inexpensive items often. That is how the numbers work: with a cap of $200, only the cheap half of the pool can appear. The table shows the price range of each group in the data, so you can see what a cap allows.
| Weapon size | Weapons | Price range |
|---|---|---|
| Size 1 | 22 | $24 to $203 |
| Size 2 | 31 | $29 to $725 |
| Size 3 | 31 | $41 to $730 |
| Size 4 | 52 | $38 to $713 |
| Size 5 | 4 | $159 to $1250 |
| Equipment group | Items | Price range |
|---|---|---|
| Tools (no per-type limit) | 22 | $6 to $145 |
| Throwables | 21 | $15 to $110 |
| Placeables | 3 | $15 to $65 |
| Shots | 9 | $20 to $140 |
| Tarot cards | 16 | $300 to $300 |
Notice that Tarot cards all cost the same and sit at the top of the equipment range. A tight budget will rarely roll them. Also notice that size 5 weapons are few and expensive, so a size 5 weapon needs a small partner and a generous cap.

The loadout rules the tool follows, and what it leaves out
The rules come from the developer's Update 2.8 notes as summarized on Patched, which links the Steam post of June 2, 2026. Weapon slots became a size system from 1 to 5. The two weapons share a total capacity of 5, and the Quartermaster trait raises it to 6. The separate tool and consumable slots were merged into 8 equipment slots. Consumables are limited to 4 per type: Throwables, Placeables, Shots and Tarot Cards.
Our reading of those rules has limits. We did not find a source that says how each consumable is grouped, so the grouping on this page is ours: dynamite, bombs and beetles are Throwables, Medical Pack, Ammo Box and Tool Box are Placeables, the Antidote, Recovery, Regeneration, Stamina and Vitality items are Shots, and the sixteen named cards are Tarot Cards. We treat each item as one equipment slot. If a patch after Update 2.8 changed any of this, the tool does not know.
Not included: melee weapons, which have their own slot; weapon variants that are unavailable for purchase; ammo, custom ammo and traits; Bloodline or hunter level unlocks; and anything added after the read date. Five weapons in the community data had no price and are left out. The data has 140 weapons and 71 equipment items.
Where the data comes from: item names, sizes and prices were read from a community site that lists values from the game files, and the base weapon prices and sizes were compared with a second wiki for 45 weapon families with no differences. The loadout rules come from the update notes above. Check the game itself before you rely on a price, and tell us if you find a wrong one.
Quick answers
What does the Hunt: Showdown random loadout tool pick?
Two different weapons whose sizes fit the weapon capacity, plus up to eight pieces of equipment, each a tool or a consumable, with no more than four consumables of the same type. It chooses from 140 weapons and 71 tools and consumables.
What is the weapon capacity rule?
Since Update 2.8 weapons have a size from 1 to 5 and the two weapons together may not exceed a capacity of 5, or 6 with the Quartermaster trait. A size 3 carbine leaves room for a size 1 or 2 sidearm. The older Large, Medium and Small slots no longer apply.
Can I limit the cost of the loadout?
Yes. Choose a budget and the tool keeps rolling until the total price of both weapons and all equipment is at or under it. If nothing fits, it tells you to raise the budget. Ammo, custom ammo and traits are not priced in.
Can I keep part of a loadout and reroll the rest?
Yes. Tick Lock on any weapon or equipment card, then roll again. Locked cards stay, and the rest are rerolled within the rules and your budget.
Is there a Bloodline or hunter level filter?
Not yet. We did not find a source for the level at which each item unlocks, so the tool cannot filter by level and we do not guess. Use the budget to approximate a low-level loadout.
Is this an official Hunt: Showdown tool?
No. It is an unofficial fan tool, not affiliated with Crytek. It uses item names and prices as text and no game icons.
Where this comes from
huntshowdown.wiki.gg and the Fandom wiki returned access errors and were not used. This page is an unofficial fan tool and is not affiliated with Crytek.
- Hunt: Showdown 1896 Arsenal (Kamille) read Nov 2, 2026 weapon, tool and consumable names, sizes and prices; 140 weapons and 71 equipment items
- Hunt: Showdown 1896 Wiki, Weapons (Fextralife) read Nov 2, 2026 second source for weapon family sizes and prices, last edited September 22, 2026
- Patched: Developer Insight, Inventory Slot Rework read Nov 2, 2026 Update 2.8 loadout rules, dated June 2, 2026